The GoG / Disk light version of the mod will be linked in the description, but it is being provided as-is. Unit VOs and map preview images also use up RAM space on the galactic map, and make it more likely that saves will also fail to load in other maps, so they too will remain only for the Steam version. It was not possible for the GoG or Disk versions to save in Art of War and Empire’s End, so those maps will not be available outside of Steam. These patches from Petroglyph addressed engine issues that impact stability and the capabilities of the game pretty heavily, and releasing the mod at all for other versions has necessitated stripping out a lot of content in order to try to make sure saves will work, especially. The Steam version of Empire at War has several patches that Disk and GoG do not have.
There are several things to note about this, since it’s one of the things I’m asked about all the time, and quite often, along with many other modders for EaW, harassed about. There is also a copy of 2.3.3 there for people who want that instead of the workshop version, for whatever reason (and as a backup for when 2.3.4 is out).Video version:This is also the first release of 2.3’s cycle for non-Steam version, specifically Disk and GoG.
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As usual, the update will mean saves from 2.3.2 will not be useable- we keep instructions on how to make a backup and have had a warning of the release date ingame on several menus for the last month, however since we know there will be people who didn’t read that, we have also released a backup version of 2.3.2 on Mod Database for the Steam version. This release includes a reworking of some galactic-level scripting, new models, a new gameplay mode, and much more, but before we get into the overview, there’s a few other things to note first. Hello and welcome to the release overview for Thrawn’s Revenge: Imperial Civil War 2.3.3. Read more » Imperial Civil War 2.3.3 Released Thursday October 03, 2019 Today we'#039re taking a look at the CIS'#039 government mechanics, which involve gaining the trust of the member corporations for extra heroes, ships, and even territory. We'#039ve spoken about our new galactic influence and government mechanics a bit already, having looked at both the influence system and the New Republic'#039s government setup with Chief of State elections. Read more » Feature Preview: CIS Government Mechanics Friday November 08, 2019 Read more » Imperial Civil War 2.3.4 Released: Bringing 4X Mechanics to Empire at War! Thursday November 28, 2019Ģ.3.4 Release live on Steam: New mechanic: Planet influence levels- New mechanic: Chief of State Elections (New Republic- New environment sets for land & space, space maps being updated with new assets- Fighter Rebalancing (Dogfights should be faster, all stats adjusted)- Pirate hero and fleet recruitment added for Zsinj- New fighters: Missile Boat, XG-1, TIE Terror, TIE Oppressor, TIE Aggressor, TIE Sentinel for Imperials Aggressor Fighter for Mandalorians- New units: Repulsor Sled (Eriadu), BARC Speeder, Adz Destroyer (Maldrood), Beta Cruiser WIP (Hapes)- TIE Avenger has proper model now- Instant Action improvements: Hapan faction now supported- Galaxy Art edits: Particle updates, camera moved slightly, travel route line thickness edited- UI modified to support more button space, new galactic filters for political events- Support ended for multiplayer GC- Fixed AI bugs in skirmish (will now capture mines and upgrade)- Fixed several crashes on galactic and battle initiation- Many other changes and fixes.
Read more » TR 3.0 & FotR 1.0 Overview Monday August 31, 2020 News Every Faction Coming to Thrawn's Revenge! Monday August 31, 2020